Thats why I recommended the Shockerdin, but overall I would always recommend the Dragondin over the Shockerdin. Runeword Types. Leveling this Skill increases your Physical Damage and Attack Rating. Act 2 Infinity Merc + COH + Flickering (Im not sure about the Aura on the merc, mb Holy Freeze for survivability), Low Player Count Act 1 (Harmony). Salvation3. Level 15 Holy Shock Aura When Equipped Plays like a worse version of a Dragondin, not by much and is far more expensive, he is more about braging, can do P8 with survival gear, Tesladin (2-3970 pulse dmg) Holy Fire level 30 = +2916-3628 fire damage Holy Shock level 30 = +1-7005 shock damage Melee/Range Damage each time you attack, you do 2917-10633 elemental damage beside your physical damage. Level required When you wear 3x items of the same aura, they add their skill levels, then you get 3x copies of that level aura. Zeal2. Remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your Belt. I'm curious about the AURA damage of holy shock. NOT to be used for trading adverts or offers! Pre-buffing Enchant with Demon Limb is good here. Permabans Account
Dream Runeword Take him for a spin and watch everything melt before you!
Holy Fire The following setup potentially benefits from Crack of the Heavens and Bone Break, enabling you to deal more damage to many enemies. A Teleport Charges Amulet provides this variant with much needed mobility and repositioning ability given that we aren't using Enigma. The most fun of them all, especially with F R/W, variable Gear (MF, or survivability, or dmg), due to the large AOE he clear p1 cows faster than a javazon. But i felt it kinda squishy, too much dependable on pots. Dual Dragon, HoJ, Griffons + Light Facet to boost Holy Shock Light Dmg, Raven Frost, Amu (Cats Eye, High Lord depending on Player count), 20as gloves, gore riders or tri res f r/w, Holy Shock 30+ (With Off Aura Charms), Fire+Light Sunder, zeal as primary attack skill, CTA+Spirit offhand. So, what are you waiting for? Remove ads & support the site - Get PurePremium, The PureDMG community has been created by industry veterans working #2 Dragondin Im playing an Aura based Paladin my self. the same applies to a mercenary. At level 85, with LFR gear, Holy Shock damage has been reduced by 39%. Dragon Armor (Fire lvl14) = casts an aura (lvl 30) = 9721210 Tick dmg + WebDescription. It carefully balances Damage, Magic Find, and Teleport mobility. Given that dual dreams provide lvl 30 holy shock aura with the following synergies: Per level: +12% resist lightning +4% salvation. Damage Type: Lightning. The equipment, the mercenary (more). Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. More Dexterity is needed at higher Character Levels.
Auras /r/Diablo is the greatest source for Diablo-related news and discussion on the Internet. He is a zealer, charge for traversing. Summery: Deletes all Private Messages This setup sacrifices a decent amount of Damage for this purpose, however, making it less effective in High Player Count games or /Players5-8 on Single Player. Requires level: 24 1) A Life Tap Charge Wand on Weapon-Swap is used for applying Life Tap to Uber Bosses when options such as Dracul's Grasp or Last Wish are not available.2) Only ever use a Last Wish versus Uber Bosses. +% Lightning Damage. Cold aura seems pretty fun too. Atm Im running the Auradin variant. It may not display this or other websites correctly. Communities. Can farm everywhere. Dream Shield (Shock lvl15) = casts an aura (lvl 30) = 22335 Tick dmg + Other thing I think is that im more dependable on pots than what I expect. This will greatly boost the power of the Level 30 Holy Fire Aura provided by Hand of Justice + Dragon. Area effect damage: 7-3,978. however you've got crap res, no ias using that setup, so gris is basically the best damage for a fairly rounded character. Patch 2.4. Crescent Moon is actually much better than what i thought. Leaves no questions open actually, Quote (Timophinchen @ Jul 9 2014 11:52am), Quote (Timophinchen @ Jul 10 2014 05:49am), This post was edited by Timophinchen on Jul 8 2014 07:14pm, This post was edited by Master_Zappy on Jul 9 2014 12:03am, This post was edited by Timophinchen on Jul 9 2014 04:54am, This post was edited by Master_Zappy on Jul 10 2014 09:30am. I played the basic Auradin for sometime (Holy Fire + Holy Shock), and was much what i wanted - high aura pulse damage. For the Hardcore mode variant, aim for having decent Damage Reduction, high Defense, and maximum Chance to Block (75%) to guard against taking extreme amounts of Physical Damage. Dual Dream, Cresent Moon or Grief, Enigma, Raven Frost, 10 FCR Ring, Arach, 18 FCR Amu +2 Skill, Fanatism (yes, really! But I would recommend to run your own conviction in that case (Just used Holy Freeze for better demonstration). This can mean sacrificing overall power level for a more secure playstyle.The Dream Paladin can become Hardcore viable with key changes to Gear and Skill Point allocation. Last Wish is ideal in that it provides a source of Life Tap for Life Sustain, Fade for Damage Reduction, All Resistances, and Curse Duration Reduction, and has high Crushing Blow. Hustle is pretty expensive right now on non ladder tho. Reddit, Inc. 2023. Besides that, it kills things faster, so it takes less hit. Put all remaining Stat Points into Vitality. To optimize this Sunder Charm you need as much -% Enemy Lightning Resistance as possible. It can get pretty tanky, specially with Last Wish. I would test that offline with a HeroEdited Char and see if you can accept the fact that the merc is all over the place. WebD2R Holy Shock Aura Build. When active, aura causes pulses of electricity to damage nearby enemies. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range. Especially in Cows I personally dont think the Teleport is needed. Level 25 Conviction Aura accomplishes this by itself. Keep that in mind and decide if the Mercenary is currently worth the cost. If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. Thanks! Maybe the build would be garbage idk Dragondin (6135-7302 pulse dmg) Crack of the Heavens breaks Uber Mephisto's Lightning Immunity, allowing you to deal more damage to him. You might want to proof-read your comments before posting them. Dual Dream, 6 faceted Swoard or 5 faceted Caduceus with +3 Holy Shock +3 FoH +3 Holy Bolt, Max Holy Shock and Synergies, Enigma, Arach, 18 FCR Amu +2 Skill, 10 FCR Ring, Bul-Kathos, Offensive Aura Skiller, Sunder Charm, CTA+Spirit offhand, Infinity Merc Download the client and get started. As of Patch 1.14D, equipping two Dream rune word items at the same time will generate a Level 30 Holy Shock aura. Create account.
Holy Shock But I lose area damage - would be amazing if Grief could be made of Scepters, altough i dont know if life leech applys to that +400 damage. Diablo 2 Resurrected / Diablo 2 Community Forum. Another thing im testing is using Dream on merc instead of Andariels Visage. While every Stat in the Desirable Stats column is useful for this build, we highlighted the Priority Stats in Teal so you can easily identify the Most Important Stats on them.Hover over any Item to see a pop-out with the full Item description.Gear Notes: Any Items with specialized or niche uses have a superscript that refers here. In Patch 1.13, Dream was fixed so that equipping both a Helm and a Shield will no longer cause the Holy Shock Aura to stack to level 30. Blizzard wrote: Holy Shock.
Holy Shock See them more like another player aura, which sits on top of you. The Reaper's Toll equipped on the Mercenary provides enough -% Enemy Physical Resistance with its Decrepify proc to make Bone Break effective.Overall, Crack of the Heavens is more impactful than Bone Break on a Dream Paladin. Runeword Types. Use a Desert Mercenary with Might Aura to significantly boost your Physical Damage. If you enjoy jumping directly into the fray and melting monsters with reckless abandon, the Dream Paladin is the build for you! ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^. Is that how it works? Pulse Damage: Puls damage ranking against cows: Making contact with an enemy in the process makes him abruptly stop and swing his weapon. WebDescription. If you enjoy jumping directly into the fray and melting monsters with reckless abandon, the Dream Paladin is the build for you!
Wowhead The Dragondin is nearly as good as the Shockerdin and there is very little difference. A Paladin blessed with the power of this aura calls upon the power of the Light to strike forth at all enemies surrounding him. The Ubers variant specializes in defeating the Uber Bosses, including mini-Ubers such as Lilith. As last, Last Wish is also really good, it gives the tankness that sometimes I miss, because of Fade and Life Tap, but, again, I lose attack speed and individual and area damage. You just kill by walking. Assume level 40 lightning mastery. Crescent Moon will allow better AOE dmg, Grief better Single Target dmg. Users browsing Skills: No registered users and 5 guests. Dual Dream, Dragon Armor, HoJ, Convicion 24, Raven Frost, Amu (Cats Eye, High Lords or Metalgrid) WebThe Tesladin is a powerful Paladin build which uses two Dream runewords for a Level 30 Holy Shock aura improved by skill points invested in Resist Lightning and Salvation while the Paladin uses Conviction as his active offensive aura and Zeal to apply the damage quickly and repeatedly. Faster Block Rate does not need to be obtained for this build. Use Crack of the Heavens when facing Lightning Immune monsters to increase your damage against them. @Eckhart when a single character has multiple aura enchanted items of the same aura, they get multiple copies of an aura with the combined skill level. Its not squishy, but Im lacking a much more higher life steal on him - thats why Im preparing lots of material to craft blood gloves and boots for him. 2x dream = 2x level 30 holy shock, 2x dragon + 1x hand of justice = 3x level 44 holy fire aura. discussion. WebTest run : no Mercenary, don't hits - easy kill mobs and elites Auras Stack: LV30 Holy Shock and LV30 Holy FIre Use Aura Conviction reduces the defenses and resistances of nearby enemies.
Holy Shock The Act 2 Desert Mercenary can be hired from Greiz. Holy Shock is a Paladin Skill in Diablo II . WebRadius (Yards) (10 + (2*slvl) ) / 3. You must log in or register to reply here. Synergies: Resist Lightning, Salvation, Fist of the Heavens. The Dream Runeword gives the player Level 15 Holy Shock and when equipped to the helmet slot and shield slot, offers a Level 30 Holy Shock, which deals insane damage to all enemies near the Paladin. Holy shock aura in regard to light damage added to melee attacks, and with 2 level 30 radial auras, both working in the same time. Only downside 28frame for zeal instead of 24. The healing component of Dragon auradins in 2.4. Dragon auradins in 2.4. @MoeB
Holy Fire Full Griswolds Set and put whatever Light facets you get in it, Seraphs Hymn, Natalyas Soul, Raven Frost, Bul-Kathos, Blood Belt with Light res, Lying of Hands or Dracus or lava Gout or Bloodfist or Sanders Taboo, Sundered Charm, Offensive Skillers, zeal for dmg, Demon Limb offhand, the same applies to a mercenary. Divine bolts spring from the earth to smite the Paladins enemies. On a Holy Shocker your pulse will do damage to counter replife and beyond. Radial lightning damage is applied to hostile targets within radius once every two seconds. It is not recommended to use it for most standard gameplay on a Dream Paladin. the most you can do in normal gameplay is 3x level 44 holy fire auras from dragon+dragon+hand of justice. VigorMax out the following Skills in this order:1. While active, it lowers the Defense and the Fire, Lightning, and Cold Resistances of nearby enemies based on its Level. Just as with the Standard Build, the Hardcore Dream Paladin uses an Act 2 Might Mercenary with The Reaper's Toll, Treachery, and Guillaume's Face.Note: For additional safety, use a Holy Freeze Mercenary for the extra Crowd Control it provides, or a Defiance Mercenary for a large Defense boost. Scan this QR code to download the app now. Each aura applies its damage independently per pulse, but the added attack damage only applies once. It is available upon reaching level 10 and selecting the Holy Specialization. Check out our Paladin Leveling Guide and our General Leveling Strategies to reach Level 75. So youd get the maximum lvl 30 aura tick dmg per gear piece? Holy Fire Dragondin (6502 - 7769 pulse damage) Do you think this could work? Summery: Assuming dual dreams, level 30 holy shock.
Reddit Im open for feedback and criticism, but please stay constructive. 3) Treachery and Demon Limb are used for pre-buffing, usually prior to taking down the Ubers. Many classes such as Barbarians or even Melee Sorceresses (using a Passion Phase Blade) can make great use of Dream when equipped this way. Achieving the 48% Faster Cast Rate Breakpoint on your main weapon loadout with the help of items such as Trang-Oul's Claws improves the smoothness of Teleport repositioning. The Dragondin has to fight more resistances, has a larger AOE with a larger conviction radius as well, but you need to charge around all the time, and he is slow in dungeons. Thundergod's Vigor and stacked Lightning Resistance allows this build to tank Uber Mephisto. If so, does the same principle apply to the attack dmg as well? WebHoly Fire is the first aura that adds Elemental Damage to the Paladin's attack and deals periodic damage to enemies near the Paladin. Holy Shock level 30 = +1-7005 shock damage Don't allocate any Stat Points into Energy. Gameplay: Hand of Justice (Fire lvl16) = cast an aura (lvl 30) Similar to a Tesladin, just worse. It will still kill much slower than a well geared Javazon right ?
Salvation3. Put 1 Skill Point into each of the following Skills:1. As with the normal matchup bonewalls can be an obstacle, forcing the necro off of his preferred position next to puddles and other bullshit is key. the same applies to a mercenary. Damage I'm curious about the AURA damage of holy shock. Gameplay: making their offers on your trades invisible, Damage scales based on distance to the caster. Does all this builds still works well in P8 ? This variant is the point of comparison for all other variants.
A character with Dream equipped gains a Holy Shock aura, and may cast Confuse on enemies when struck. But it doesnt do much damage on aura pulse. Gameplay. Take into account how much Strength your gear provides when equipped.Optional: Put additional Stat Points into Strength to increase your Physical Damage. All rights reserved. Sad that Offensive Aura life skillers are so expensive now. WebDescription. Charge3. Mana costs are mainly covered by the x% Mana Stolen per Hit stat on your gear. in addition the the pulse damage, you get an elemental buff to your melee attack.
Holy Shock Follow along with the video below to see how to install our site as a web app on your home screen. This build doesn't really work without two Dream Runewords, so it isn't recommended for a "ladder season starter" style build. Increase Maximum Life 5% (Helms Only) Patch 5.0.4 normalized the spell to a 40 yard range for both healing and dealing damage to an enemy. Videogame Discussion Diablo Series Elden Ring Cyberpunk 2077 New Posts. Reddit, Inc. 2023.
Diablo Wiki All the while wearing a dream helm so that skeletons would have a beefed up elemental damage too. If an act 3 merc wears 2x dreams, he'll have 2x level 30 holy shock aura pulses and 1x level 30 holy shock added to his melee attack. This build is capable of farming Uber Tristram and the Mini Ubers before (See the "Ubers" Build Variant): Your Mercenary serves an incredibly important role to the overall success of your build. Your Character is stuck in its attack animation until the maximum number of swings have been completed. It is relatively high in the skill tree, and because of this has the greatest damage potential of the three auras. 1948 - 7090 total Tick dmg per Aura Tick? The Aura activates once the Mercenary has engaged in combat and remains active between traveling to and from town. In order to maintain maximum Attack Speed on the Ubers Dream Paladin, use an Act 1 Cold Mercenary with Faith for its Fanaticism Aura. Check out our post on Sunder Charms to learn more about these new Charms. +% Lightning Damage. If so, does the same principle apply to the attack dmg as well? ZealAlternatively, put 5-10 additional Skill Points into Holy Shield before maxing Zeal for increased Holy Shield duration, Chance to Block, and Defense. For all Hardcore gameplay, your primary focus is increasing your Resistances, Damage Reduction, Chance to Block and Maximum Life. Synergies: Resist Lightning, Salvation, Fist of the Heavens. Breakpoints in Diablo 2 are the minimum values required to reduce the frames of an action. Full gear would look like this: 65
Holy Shock This setup only achieves the 30% Faster Cast Rate Breakpoint on Weapon-Swap for casting Teleport. in addition the the pulse damage, you get an elemental buff to your melee attack. Dream Shield (Shock lvl15) = casts an aura (lvl 30) = 22335 Tick dmg + Resist Lightning2. Allocate enough Stat Points into Strength to wear your gear and enough into Dexterity to achieve maximum Chance to Block (75%). If you enjoy jumping directly into the fray and melting monsters with reckless abandon, the Dream Paladin is the build for you! WebActive / Passive. Rune Words. Result: Also im lacking on life leech due to lack of physical damage. Sacrifice5. Is this still a thing and do you think this would end up in a big dps lost, when switching from gear based Aura to self wielded Aura? Charge3. Gameplay: But yea, you gain your self cast Holy Shock, which does pulse damage, most likly will overwrite the melee/range elemental buff from your lvl15 holy shock aura from dream. By far the strongest and best P8 Aura dmg dealing Paladin. Holy Shield4. Vigor* While active, this Aura provides your Paladin and members of your Party with increased Faster Run/Walk based on its Level.
Damage Holy Shock Damage This build doesn't really work without two Dream Runewords, so it isn't recommended for a "ladder season starter" style build.
Holy Shock If an act 3 merc wears 2x dreams, he'll have 2x level 30 holy shock aura pulses and 1x level 30 holy shock added to his melee attack. Auradin (1948-7090 pulse dmg) This Aura is especially useful after killing the 2nd Baal Wave in the Throne of Destruction or if Cursed with Amplify Damage. Zeal (Max Last)2. Stay awhile and listen. Damage summery:
30 Holy Shock Its not a machine, but for those who want a build that changes while remaining effective, its very good. Crushing Blow, Open Wounds, Damage Reduction, Resistances, and Life are priority stats on this build. The comparison between the variants and the personal feedback are very interesting as well. While you can use something approximating the Standard Build for defeating the Ubers, this setup provides a number of important stats that make killing these challenging foes a little easier/more reliable. Theres also the possibility to switch from Enigma to Fortitude for extra Physical dmg. 48 FCR Bp makes him traverse quite quickly, especially in dungeons. The only thing it loses is that paladin becomes less tanky because the lifesteal gets lower. The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. Can do P8 with survival gear. And since you only get 20% out of your 25 conv against sundered or immune monsters, give your Merc a lower lvl conv instead. The Standard Dream Paladin uses an Act 2 Might Mercenary with The Reaper's Toll for Damage, -50% to Enemy Physical Resistance, and a Slow. https://diablo2.io/post6540.html?sid=394bff8ebb3716741fba909d2f0b32f0#p6540, https://diablo2.io/post1328750.html?sid=394bff8ebb3716741fba909d2f0b32f0#p1328750, https://diablo2.io/post1900652.html?sid=394bff8ebb3716741fba909d2f0b32f0#p1900652, https://diablo2.io/post2396482.html?sid=394bff8ebb3716741fba909d2f0b32f0#p2396482, https://diablo2.io/post2907627.html?sid=394bff8ebb3716741fba909d2f0b32f0#p2907627, Ad revenue helps keep the servers going and supports me, the site's creator :). Runeword Types. I wanted to try something out and im curious about your opinion. Patch 2.5 introduced a new way of breaking Immunities: Sunder Charms. This build guide assumes you have a Character at Level 75 before transitioning to it. However what happens if you place a skill point into Holy Shock? PURE ELDENRING PURE DIABLO PURE CYBERPUNK PUREDMG. Written by DarkHumility Reviewed by MacroBioBoi, 2023 Maxroll Media Group, All Rights Reserved, Use the Scroll Bar to see Skill Point Progression, Max Level Areas - Having good mobility, high. Crack of the Heavens and Bone Break increase your damage against their respective Immunities. The Dream Paladin plays like a dream. Avatar & Profile customisation He can be equipped with a Spear or a Polearm, a Body Armor and a Helmet.Every Act 2 Mercenary has access to an Aura and uses Jab as his base Attack. Act5 recommended with Flickering Flame Im glad about your feedback/opinion. VigorMax out the following Skills in this order:1. Having a strong active Conviction and Decrepify from the Mercenary's The Reaper's Toll, this build rarely encounters issues with monster Immunities. ZealPut additional Skill Points into Holy Shield for increased duration, Chance to Block, and Defense if preferred or as needed. +150-220 Defense
Holy Shock Zeal* This is your Damage Skill. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range, Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus.
Holy Shock Holy Lightning is the last of the three elemental damage auras. 2x dream = 2x level 30 holy shock, 2x dragon + 1x hand of justice = 3x level 44 holy fire aura. This is even more so the case if you use Crack of the Heavens and Flame Rift, a devastating combo on the Hybrid build. yes
Holy Shock Dream Runeword I hope I picked the right numbers from maxroll. At level 90, with normal raid gear, Holy Shock damage will be approximately equal. Paladin (Freeze lvl 20) = casts an aura (lvl 20). Gameplay: The Act 3 Merc Weapon would be Last Wish, which wouldn't even be close to Pride for the Aura, but just wondering if such a wonky build could even come as a substitute. It is the balanced "jack-of-all-trades" version, capable of performing the most tasks well. For now, it has been my favorite auradin version, really liking the gameplay and theres lot to do with him to get better, wich keeps me liking the game.
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