Attaching the heart stone to a Sturdy Stick or better yet, Sturdy Long Stick makes for a great way to excavate ores from caves as well as clearing rocky paths that block your way. This means that only the base weapon or shield is left. Alsogoing through multiple weapons in a single fight was kind of ridiculous. BioWare, Ubisoft and more). Majora had the Razor Sword. With weapons being so commonplace anyway having most of them basically unable to make it through a single fight serves no purpose but to be annoying. Have a smith that can fix them for you, and also have something like an elixir that can repair them on the go, much like you could do it with the shield in Skyward Sword. Ooooooo, look at this awesome weapon you just picked up. But while people were arguing about whether Breath of the Wilds breakable weapons are good or not (spoiler: they are, and we talk in-depth about why on the latest episode of NVC), I am far more concerned about the future of another likely returning system because lets face it, Links cooking skills need sharpening. I'm enough of a hoarder that I never had to worry about running out of weapons, and I didn't particularly like any one type more than another, so the degradation didn't bother me too much. Ideally it should be fast and seamless to upgrade on the fly so you don't have to get too attached to your weapons, so you should be able to approach it and have options to immediately apply it to your weapon/shield/bow without needing to pick it up and go through menus. The machine consists of a dome of Zonai Sleds with Beam Emitters and a . I did not nearly finish the game and had little desire to return to it. newsletter, Witcher season 3 was building up to one thing, and fans can watch it early, Henry Cavills next big fight arrives a few days ahead of schedule. BotW already has some special repairable weapons, yet it seems like half of the people here do not even know. The intent behind weapon durability is that the player needs to manage resources while varying their approach to challenges. I didn't find the weapons breaking to be even in my top five of issues with the game. Games like Oblivion had a means to repair weapons to full durability so I think it would work well in Zelda too. Who thought that was a good idea? Anyhow, refusal to participate in the poll aside, my answer would be allow weapon breaking to remain in the game, sure, but there NEEDS to be some final tier of weapon that's unbreakable, period. By the time you get all seeds your house would be maxed up. There are no takebacks, but also no juggling endless upgrades to the same gear. Visit my website: http://cmestre.xyz, This article is part of a directory: The Legend Of Zelda: Tears Of The Kingdom - Complete Guide And Walkthrough, Strong/Mighty Zonaite Weapons And Shields Fused With Zonai Items, Sturdy Stick Fused With A Stone Talus Heart, The Legend of Zelda: Tears of the Kingdom, How To Complete Ukouh Shrine And Get Ultrahand, How To Complete In-isa Shrine And Get Fuse, How To Complete Gutanbac Shrine And Get Ascend, How To Complete Nachoyah Shrine And Get Recall. Because of that, players should choose which weapon, shield, or bow to repair carefully. In a lot of cases you barely even need to use your weapons if you are clever. nephalim 4 weeks ago #1. There are exceptions to this rule; like Tree Branches only receiving +10 instead of +25 bonus durability. Weapon durability is the one thing that I'm actually confident Nintendo will change with Tears of the Kingdom since that is the most consistent criticism of the game. How about we go back to the old Zelda style(green clothes, green hat, weapons that never break, a real soundtrack). . We first saw that Fusing extends weapon durability during the recent gameplay demonstration with Aonuma, but with our hands on, it looks like it goes further now that we know we can "unfuse" and "refuse." It definitely is a system that can be improved. I'd like a crafting system, something similar to the Witcher or fallout 4. The Giant's Knife and Razor sword are strange examples to bring up for as you allude to, the former had the permanent Biggoron sword as an alternative, and the latter the Gilded sword; which only serves to highlight that this option wasn't available in Breath of the Wild. @WagnerDDS You mean like ice enemies dying to fire weapons? Not only do they serve as the best foundation for your weapons in the beginning but maintain their usefulness as one of the more durable bases you can fuse any item to. +25 to durability with fuse. We know nothing about the game. I'd imagine they don't think too highly of it. I would also like to see weapons and shield being upgradable. There is so many weapons in the game that it doesnt bother me. ", Kingdom Hearts Fans Have a Very Funny Response to Twitter's 'X' Rebrand, Oppenheimer Nudity Is Being Censored in Some Countries and Fans Aren't Happy, X-Men '97: New Details Revealed at Comic-Con, No, Ubisoft Isn't Deleting Your Game Purchases Due to Inactivity, PlayStations Project Q Gaming Handheld Leaks Show it in Action, The 25 Best Futurama Episodes of All Time, Where to Preorder Zelda: Tears of the Kingdom Switch OLED Model. At all. Available From Shadow Soldiers When Decayed Weapons Are Broken. Repair in Tears of the Kingdom. They should add some rpg factor instead, the weapon itself does not break down, but will do less and less damage until you repair it. No. The Legend of Zelda: Tears of the Kingdom. I hated the breaking weapons. In fact, for this new game, how they handle weapon breaking is a dealbreaker for this game for me. I can see the value in scooping up some mob's club and flinging it at him to break it but I'd really like to stumble across a new, unbreakable, lore and story sword and not see it as basically a glorified potion. On top of that, as much as I loved experimenting with different combinations of ingredients to find interesting results, this system eventually becomes fairly easy to crack. It worked great in BotW, I don't know if it will work for TotK. Crafting would definitely help my displeasure of this mechanic. can unique horse be boarded at a later time? Now that the much-awaited sequel is here, gamers ask, Will The Legend of Zelda: Tears of the Kingdom still have weapon durability?. Maybe even upgradable weapons. Maybe if they logged every broken weapon and let you resurrect them from a list of recents that could keep it around. Whenever I found something really cool I essentially just never used it since I wanted to keep it. Forget Weapon Durability, The Legend of Zelda Tears of the Kingdom Needs a Cooking Overhaul - IGN ISSUE NO. Breaking weapons does critical damage, I'm not sure why I'm the only person who knows that. Weapon degration is the absolute WORST part of BOTW. I understand why, from a design perspective, it was given its own brand of durability earlier in the game and needed to periodically charge. Currently I find myself letting the weapons break, because I see no reason for running around with my bag full of weapons that can only take 1 or 2 more hits before breaking. The counter point to this argument is the Souls design where the base scaling off all weapons are similar and the scaling is tied to the players progress. Bring back hammers, deku leaves, torches, magic rods, hookshots, etc as an item class of their own with its own inventory slots. Its quick, and goofy, and surprisingly fun. 100% I want it the same. This means that the impermanence . It would also be best to save the game when Link encounters a Rock Octorok. The mini game of wait for the flash in Skyward Sword was alright but the novelty wore off fast. There is almost no point to cooking elaborate meals which require a specific combination of rare ingredients, when you can just throw one Hearty Truffle in the pot and get a Mushroom Skewer that fully heals Link and gives him an extra heart to boot. If anything, I wouldn't mind it if there were a crafting system that let you repair weapons (or craft arrows), while still having some degrade, like a branch. So what do you think about these weapon durability upgrades in Tears of the Kingdom? When it comes to ways that The Legend of Zelda: Breath of the Wild flipped the script for the wider series, there is a list of 'em so long that it almost rivals the number of those darn Korok Seeds out there. This means that the weapon, shield, or bow is almost at its breaking point. The durability drives exploration and creative gameplay, end stop. On the other hand I do like the idea of maybe forging weapons to increase durability. Same system but with lots of tweaking. By submitting your email, you agree to our, Yes, weapons will break in Zelda: Tears of the Kingdom, The Legend of Zelda: Tears of the Kingdom, Sign up for the Even while playing with self impossed permadeath rule (cannot get killed, cannot fall into oblivion or mud etc. Make new weapons or fix up old ones? However, durability is a different matter. Just as long they add some QoL. Maybe keep most of the current system, but add some quests involving items that can make some weapons unbreakable. While I would be happy if they got rid of it, Im not sure they will because of all the various systems built around it. 8 Things We'd Love To See In Zelda: Breath Of The Wild 2. Luckily Japanese devolopers seems to be the wiser. ROG Zephyrus G15 | Ryzen 9 5900HS 3-4.6ghz | RTX 3070 (notebook, most similar to 2070 Super desktop) | 1TB SSD | WQHD 165hz display +||+ Nintendo Switch. We may earn a commission from links on this page. This ensures a longer and more enjoyable experience while exploring the various Zonai devices available for fusion, such as combining a Zonaite Shield with a rocket to allow Link to soar skyward at will. While I would prefer they get rid of it entirely, if Nintendo insists on keeping it, I wish they would add both the ability to repair weapons, as well as crafting them. I like the idea of repairing and adding to the durability of your favorite items. and (3) bonus pretty-please: take a page from Spiderman and let me switch between playing as Link and Zelda to save Hyrule. If they literally give me Breath of the Wild now with actual dungeons then I'll be a happy camper. I really had to hesitate over increased durability or fix broken weapons, but finally chose the former. The only thing creative about the system was the lies people use to convince themselves they didnt feel terrible while playing it. Keep it, but tone it down a little bit. It surely adds a new flavor to the beloved and much-awaited sequel to Breath of the Wild. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I would instead like to see more focus on scrambling for materials and weapons mid fight. Something went wrong. Even with the quick menu, it's intrusive. That Hyrule had gone through a dark ages more than once. He consistently excels in augmenting the merit of each project he works on. Because I really really wanted to like the game and for a long time I hoped I was just unlucky or I did less rewarding things.And I don't mean just loot, the game in general didn't feel rewarding at any point whatsoever, aside from the first few hours.So you don't need to tell me about potential drops in Skyrim. I hated the implementation of degradation but the second yes response is almost better than the no response for me. Once a weapon, shield, or bows durability is almost used up, the text will appear on the screen and say that the item is badly damaged. 3. Still a bit of a WIP, but it has a lot of it. Ive never sympathized with complaints about this mechanic, as I think it has an immensely positive impact on the gameplay, making you adapt and have variety. It was my least favourite aspect as it felt like a time filler. And I'd need to learn how to make do with it. I dont mind games where you have to upgrade a weapon, but even with a weak yet reliable weapon you can fight yourself out of some situations. Or maybe a system that would give you very limited number of items that would allow you to reforge a weapon to make it unbreakable, so you'd have to be very selective about which weapons you choose to apply that to. If you aren't appreciating the added drama of your go to weapon breaking at an unfortunate time and having to resort to plan B, I don't know what to say. 1. Whether fighting with a stick or a flaming great sword, no weapon is immune from breaking mid-combat. Reddit, Inc. 2023. Would you welcome more crafting-style mechanics? This gives me something to think about and manage during the game. The tweak I am hoping for? Not game-breaking, but I dont think it encouraged me to explore or experiment any more - before getting the Master I was too scared to get in a fight and have my chosen weapon break, so Id just snipe bokoblins with unlimited bombs from a safe overhang. Even with the recharge, the Master Sword just made all the breakable weapons redundant. Instead, the Fuse ability bulldozes through all of that and turns crafting and weapon durability on its head. Next: The Legend Of Zelda: Tears Of The Kingdom - Funniest Fuse Combos, Carlos is an efficient writer within Content, Technical and other kinds of writing. An appropriate level of tension needs to be maintained in a game in order to keep a players interest, but at the same time players dont like frustrating stupid stuff. However, before your weapon breaks, you can unfuse it from what you originally fused it to, then fuse a brand new item to it which should effectively reset its durability. This is a major personal disappointment as I usually love and actually finish Zelda games. Youll pick up low level swords, spears, and sticks, smack them against a bad guy a few times, do a little damage, and then watch your weapon shatter to pieces in the middle of a fight, sending you scrambling through your inventory for a backup. Or even to smith a stronger weapon when you have several copies in your inventory, similar to Age of Calamity. Both are good answers and being able to repair may fit better with its experience. In one demonstration, an arrow is fused with a. Tears Of The Kingdoms Shrines Are Smartly Designed On The Outside, Too, The Reason Tears Of The Kingdom Doesn't Have Button Remapping Makes No Sense, The Flux Construct Is Everything TOTK Is In A Single Boss Fight, I'm Glad We've Stopped Pretending To Care About Zelda Spoilers, Nintendos Zelda Patents Are The Polar Opposite Of Innovation, Tears Of The Kingdom's Skateboard Is The Best Way To Keep Me Playing, Every Shrine Has Something To Teach You In Tears Of The Kingdom, Tears of the Kingdom Feels A Lot More Gated Than BOTW Ever Did, Tears Of The Kingdom Should Never Let You Touch The Ground, Patricia Summersett On Playable Zelda, A Link Romance, And British Accents, Its Getting Hard To Remember What Made Breath Of The Wild So Special, Everyone Is Going To Learn The Wrong Lessons From Zelda, Im Glad Tears Of The Kingdom Doesnt Let Us Pet The Dog. It's the main thing that ruined it for me. Only if there is a wat to craft items/ fix them. I see a lot of people liking weapon breaking as a reason for exploring and that's perfectly fine but personally that just feels wrong to me. Why did I keep playing the game for so long? With the sequel, Id like some weapons to be unbreakable. You're not picking up a sword from your uncle, a mysterious man in a cave, or a hidden chest surrounded by a maze of boulders. Aside from adding damage outputs and increased weapons durability, fusing certain items to weapons and shields gives different effects. Urgh! Offer options to breakable, breakable but repairable or unbreakable. It is also the reason I stopped playing game. weapons are not rare, you almost always find a replacement or something better before a weapon breaks. Breakable equipment isnt new to Zelda, even if it wasnt as prominent before BotW. But that hasn't really changed my opinion! Weapon-Bow-Shield Sortable Durability Chart (with some Armor info too) Just wanted to share my ToTK Durability charts. (Numbers in parenthesis = base durability + bonus durability[attached weapons durability]), Example #2: Early Material Fusion (Recommended), Example #3.5: Weak Material Fusion (+10 instead of +25), Boulder is fused to Wooden Stick (8 + 17), Fire Fruit is fused to Wooden Stick (12 + 25[1]), Example #6: Continuous 1-Time Material Fusions, Tree Branch (4) is fused to Wooden Stick (12 + 25[4]), Wooden Stick (12) is fused to Tree Branch (4 + 10[12]), Long Stick (18) is fused to Tree Branch (4 + 10[18]), Thick Stick (14) is fused to Wooden Stick (4 + 10[14]), Tree Branch (4) is fused to Wooden Stick (3 + 25[4]), Damaged Thick Stick (4) is fused to Wooden Stick (3 + 21[4]), Long Stick (18) is fused to Wooden Stick (3 + 17[18]), Wooden Stick (3) is fused to Long Stick (18 + 25[3]). Through blood moons and marking spawns on the map, good weapons are always readily available and they will get better as you explore more and level up. While the idea of mixing and matching up to five items is charming, the truth of the matter is that you only need to use one when it comes to your healing and stamina options. I hate breakable weapons. That just means more time going around collecting stuff. On the other hand, players who dislike the weapon durability feature may find that this improvement can make the mechanic more tolerable and less frustrating. I think being able to fix them them in shops or with crafting materials is valid, but it needs to be costly, so people don't abuse the powerful weapons too much. last updated 7 June 2023 Weapons degradation in TOTK is unavoidable, but here's how the durability system works Comments (Image credit: Nintendo) Zelda Tears of the Kingdom weapon. I like the weapon durability, though Id like it to last a little longer before breaking. Poll: Were You Able To Get The New Super Smash Bros. Ulti Where To Buy Pikmin 4 On Switch - Best Deals And Cheapest Join 1,410,543 people following Nintendo Life: 2023 Hookshot Media, partner of ReedPop. Okay staff writers, theres no way your feelings match your words. Link can further enhance the Trident by fusing additional elements such as even more Diamonds, which will add the 25 attack power, or a hefty Gleeok Horn. You could get really inventive and set up traps, face them in sword duel, or just bomb them (not all enemies of course).Having a weapon that won't ever break will only make people forget about exploring, because why bother? I wish weapons broke faster honestly. Make certain weapons never break (like maxed master sword if that is still a thing). Hmmm, decision decision Maybe all weapons should be like the Master Sword where they break but then regenerate after a certain amount of time? Sure, It could be improved, but the weapon durability needs to stay, its part of what made Breath of The Wild so unique. Fusing a tree branch and boulder together, Link crafted a makeshift hammer, one with much hardier durability than a simple stick. Read More: 7 Sidequests Worth Seeking Out In Zelda: Tears Of The Kingdom. This means that it is possible for the end of the fused weapon to break off naturally, and leave you with the base weapon. i liked an idea someone said where breaking a weapon produces a material/item. And now I have the DX WWF entrance theme in my mind . Terrible poll options. Plus, if I get too many Iron Daggers, I can just sell them for a few extra Septims. I loved trying to guage, "Do I have enough combined durability to take out that camp and not be left weaponless? Would people have bothered taking out Bokoblin camps in all the ingenious ways that the game offers if they could just run in, all guns (well flame swords) blazing, with little consequence? I would pick up as many weapons as I could find and still end up with 0 left when fighting pretty weak enemies. Tears Of The Kingdom Is Proof Games Should Care Less About How They Look. Add blacksmiths everywhere across hyrule that repair them for different prices, depending on how strong it is (tree branch costs one rupee, Savage Lynel Sword costs 100 rupees, and so on). No matter how long you take with solving something, or how many other things you do before getting back to them, it doesn't really bother anyone. All rights reserved. One is using weapons that always break, one is working towards those that don't, which is what many people here are calling for. To repair a weapon with the Octorok, follow the steps below: Find an Octorok. Having to go back to just lame sword would be such a step back. I would probably enjoy the game just as much with or without it. I wonder if anyone reading this got a Legendary weapon only to have it break on them after so many uses, an investment of so many hours of effort gone forever. With such a mechanic in place, playing the game is pointless. When you use Fuse to attach any item to your weapon, it will increase its durability, but it will still break after a while, even if you unfuse it and attach another item - the durability of the weapon itself . It forced you to explore, to adjust your fighting style depending of the enemy and weapon you had. That gameplay footage also confirmed that the weapon durability system from Breath of the Wild will return in Tears of the Kingdom. Also I said the ability to repair weapons, but if we got other weapons that didn't break, that mimicked the items of the other games (hookshot etc) I would be down for that. Like your weapon broke and now you have a resource based on that weapon, break like 5 of the same type and you can pay rupees to rebuild a new weapon that is a tier up from the broken bits or something. Build your own (crafting) I like how the Souls games handle weapons much better. However, if you re-fuse on that weapon again, then the bonus will continue where it left off (if there is any left). They tend to surprise and impress and Im just expecting that, honestly. I have no idea what system would be best for the game yet, it depends. @Expa0 exactly. So could be that the gaming loop for exploration and finding stuff is different and therefore how to acquire weapons is different too. The whole point of weapons breaking is to encourage exploration and disincentivizing that would take away from the gameplay. weapon degradation should be a thing but it shouldn't mess with the flow of the game. Tears of the Kingdom includes several special unique weapons taken from the history of the series, and were once locked to Amiibo in Breath of the Wild. But the big thing is item repair. If anything, perhaps they should make some weapons less prone to degradation (as it seems that it only takes a relatively small number of hits before most weapons break). The weapons were in abundance and I only used top tier weapons against top tier enemies. Weapon Durability Altair400 3 years ago #1 What's everyone's opinion on weapon durability? However, we strongly advise against equipping the time bomb device, as it poses a risk of causing Link to explode upon impact. More expensive to repair the higher it is upgraded. 11,385 pages Getting Involved More in: Listings, Weapons, Item Listings, Items in Tears of the Kingdom Weapons in Tears of the Kingdom Sign in to edit Weapons Fused Weapons Listings in The Legend of Zelda series GameSpot Expert Reviews The Legend Of Zelda: Tears Of The Kingdom Review 11 May 2023 Or just get rid of it all together. @Herna It's the same way for me, too. The amount of weapons you can hold needs to be increased also. No, it didn't happen to me personally (mine all ended up hanging uselessly at Link's house), but a lot of people played BotW and I'd assume many did so without strategy guides. Unfusing a weapon from an item will destroy the item, but retain the weapon, so if youve got a bunch of opals and gems in your inventory, you can hypothetically cycle through them and fuse them to the same weapon over and over as long as you unfuse them right before they break. Durability encouraged creativity and strategy in combat. If Tears of the Kingdom is again an open world exploration game and largely follows BotWs structure, then yeah, I definitely think limiting the weapons has to be part of the experience. What's more, if you fuse a gemstone with your weapon in Tears of the Kingdom it will gain a significant durability boost. I dont think simply getting rid of durability or tweaking it will be anything but a worse experience. Yes, weapons will break in Zelda: Tears of the Kingdom New gameplay shows that Breath of the Wild's weapon durability will return By Michael McWhertor @MikeMcWhertor Mar 28, 2023, 10:47am. Mechanics like this are pure, time-consuming fluff. Weapon durability will apply to all weapons, including those that you make yourself with the brand-new fuse mechanic. Stop. There is only one method to repair weapons in Tears of the Kingdom. But I was also hoarding my diamonds for fairy fountain upgrades. Even with that, however, the real answer to whether Tears of the Kingdom still has weapon durability is: yes, and it has been improved! So thank god even the maxed master sword has a limit.